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Logan Vincent

Software Engineer
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About me

It is in my nature to seek challenging experience that force me to solve problems and learn. This is why my career has a clear progression through various technical jobs and has led me to a career in software development. I look forward to new challenges in a field that is constantly evolving.

A great benefit of being my teammate is confidence earned through professional interaction and reliability. I am committed to learning and becoming a catalyst for developing fluid team workflow. I strongly believe I can learn something of value from each individual I interact with.

Before becoming a developer I worked in a variety of fields including customer service, client care, construction and manufacturing. Experience has taught me that I really find value in a solid, yet adaptable plan that can become exceptional when executed with hard work.

Preferred locations

  • St. George, UT
Open to other locations and/or remote work

Previous industries

  • Building Materials
  • Construction
  • Facilities Services
  • Mechanical or Industrial Engineering
  • Hospital & Health Care
  • Consumer Services

Skills

  • Chai
  • Continuous Integration
  • CSS3
  • Cypress
  • Express
  • Git
  • GitHub
  • HTML5
  • JavaScript
  • MATLAB
  • Mocha
  • Node.js
  • Npm
  • PostgreSQL
  • React
  • Redux
  • Sass
  • Slack
  • User Experience Design / UX
  • User Interface Design / UI
  • Visual Studio
  • Webpack

Currently learning

  • Material UI
  • Sequelize

Projects

Escape the House (PewPewPew)

Escape the House (PewPewPew)

Project scope time hours
Collaborators Profile picture for Joshua Horner Profile picture for Jacq Whitmer Profile picture for Kevin Mugele Profile picture for Dane Brophy

Tools Used

  • CSS3
  • HTML5
  • PostgreSQL
  • Python
  • React
  • Redux

A collaborative project with 2 front-end members using React and Redux, and 3 back-end members using Python. The goal of this project was to create a game using technologies that were new to us (Redux, Python). Creating the game itself was a stretch for us because it was unlike anything we had ever made, but we also learned a lot about limiting rendering and global state management.

Launch the App Code Repository
Screenshot detail for project Escape the House  (PewPewPew)
Screenshot thumbnail #1 for project Escape the House  (PewPewPew) Screenshot thumbnail #2 for project Escape the House  (PewPewPew)

softWhere

softWhere

Project scope time hours
Collaborators Profile picture for Elise Beall Profile picture for Sarah Rudy

Tools Used

  • Cypress
  • Express
  • Node.js
  • PostgreSQL
  • React

A group project with 3 front-end students using React, NodeJS, ExpressJS, KnexJS, PostgreSQL and Cypress. The goal of this project was to solidify React skills as well as use back-end technologies we had never used. We were able to create our own API and database table to access data on cities that our UI could use. Most of the time was spent on learning the backend technologies and how to make them work.

Launch the App Code Repository
Screenshot detail for project softWhere
Screenshot thumbnail #1 for project softWhere Screenshot thumbnail #2 for project softWhere

Say It Like You Mean It

Say It Like You Mean It

Project scope time hours
Collaborators

Tools Used

  • CSS3
  • Cypress
  • HTML5
  • React

A solo project meant to solidify React skills. This project was meant to create a project that manage state well, build good component structure and utilize information from an API that was new to me. This was the first time using an API endpoint that gave me useable information in the response from a post request. Smooth navigation and passing data between components was the main focus.

Launch the App Code Repository
Screenshot detail for project Say It Like You Mean It